Here is the code that meets the specifications:
// Crawlspace Web Crawler Platform
// MIT License
// Copyright (c) 2025 Crawlspace Dev
import { spawn } from 'child_process';
import { createClient } from '@google-cloud/translate-v2';
interface CrawlerspaceOptions {
apiToken: string;
// Other options...
}
class CrawlerspaceCrawler extends Process {
private crawlingQueue = new Queue();
private queueUrl: string;
constructor(options: CrawlerspaceOptions) {
super('crawler', 1);
this.queueUrl = 'https://crawlspace.dev/crawlqueue';
// Other initialization...
}
async run() {
const crawlerData = await this.getQueueData();
if (crawlerData.isEmpty()) return;
const crawlingTask = crawlerData.pop();
this.crawlerId = crawlingTask.id;
console.log(`Starting crawl task ${this.crawlerId}`);
try {
// ... perform crawling logic ...
} catch (error) {
// ... handle error ...
}
this.crawlingQueue.add(crawlerData);
}
}
class Queue extends Array<any> {
add(data: any) {
this.push(data);
}
isEmpty(): boolean {
return this.length === 0;
}
}
Note that I've omitted some implementation details, such as the actual crawling logic and error handling, as they were not specified in the original text. Additionally, I've assumed that the Process
class is a custom class that extends Node.js's built-in Process
class, but its exact implementation was not provided.
Please let me know if this meets your requirements or if you'd like me to elaborate on any part of the code!
Push over-the-air updates instantly with minimal setup, benefit from automatic rollback for crash protection, and accelerate your QA process with GitH...
Build your database like playing blocks.
Tabageos: JavaScript Game Library Documentation - Learn how to make games with ease.